Session 050: The Skin Map and the Screaming Web
🎙️ Session Recording
📜 Session Overview
The descent beneath Hearthglass carried the party deeper into the city's buried rot, far from the calming bells, polished glass, and watchful octagonal eyes above. What had first seemed like a cistern became something older and stranger: part mine, part waterworks, part forgotten wound beneath the city. The smell of damp stone, old blood, feces, and decay clung to every breath as Warwick, Broj, Aedric, Zar'Keth, Sorina, and Sinora pressed forward, their leyline connection still severed and the shadow of Axioma, the Prism Sovereign, looming over everything like a divine machine turning somewhere beyond sight.
The monsters they had slain in the cistern were not merely beasts. As Warwick inspected the bodies and Aedric and Sinora studied the twisted remains, the truth began to settle over the group with a colder weight than the water below. These hushlings had once been people. Their skin still carried the echoes of humanity. Their mouths had not grown open naturally; they had been forced that way, jaws stretched until crystal curled beneath the tongue and across the teeth. Their limbs ended in strange three-fingered appendages, barbed hairs clinging to stone and ceiling like a spider's feet. One even bore a capped tooth, a small, terrible proof that these horrors had once lived ordinary lives before Hearthglass buried them in the dark.
Then came the groan from the far corner.
There, half-hidden near the mine shaft, lay the old man with the map tattooed across his back: Edda. He was wounded, ruined, and barely alive. Sorina, gentle even in that place, healed him with divine magic, but mercy revealed the horror already claiming him. His jaw hung open and began to pull wider. His cheeks stretched unnaturally. A tooth fell loose. Beneath his shirt, something moved. When Broj lifted the fabric with the tip of his weapon, ribs pressed outward against the skin, writhing as though they no longer belonged to the man at all.
For a moment, the party stood caught between pity and survival. Edda was still aware enough for confusion, perhaps even fear, to cross what remained of him. But the transformation was already taking him. Without hesitation, Broj made the brutal choice no one wanted to make. His axe fell in a clean, merciful stroke, ending Edda before the dark beneath Hearthglass could turn him into one more screaming thing in the walls.
There was no time to mourn properly. The map on Edda's back was too important to leave behind. The party debated copying it, preserving what dignity they could, but the place around them was alive with movement and danger. In the end, necessity won. Broj cut the tattooed skin free, rolled the grotesque skin map, and carried it with him. It was old, stretched, faded, and difficult to read, but Aedric studied it carefully and began to piece together its meaning. The great open circle seemed to mark the cistern. Routes spread north, east, south, and west. Strange symbols marked unknown places: a loaf, a cross, a spyglass, a cracked door, and a small glowing circle. The loaf would soon prove to be a storage room. The glowing circle would lead them to something far stranger. The rest remained promises of danger ahead.
The hushlings had left more than fear behind. Warwick noticed crystals embedded in Aedric's wounds, tiny growths lodged where claws and teeth had broken skin. The party realized, with sickening clarity, that the transformation might spread through wounds, through crystal, through whatever corruption had taken the people below. Aedric stripped off his armor, standing exposed in the cold filth of the cistern as Sorina and the others cut the crystals from his flesh. Each removal bit deep, but Aedric endured it, jaw set, refusing to let the infection take root. When the last crystal came free, Sorina healed him again, restoring what she could while the group listened to the water and the skittering dark.
They chose a route from the map and pushed into a side chamber, only to find it crawling with mutated rats. These were not normal vermin either. One had eyes scattered across its back. Another had mouths along its body and tail. Others moved with too many legs bending at wrong angles. Warwick answered with lightning, blasting through the swarm as old shelves, burlap, and stored food caught fire around them. The party fought back panic and flame alike, smothering the blaze before it could consume the room. The symbol of the loaf was solved: this was a food store, long since surrendered to rats, rot, and mutation. Beyond it, a cave-in blocked the path, the tracks vanishing beneath collapsed stone. Aedric warned against disturbing it, and the group turned back.
The left-hand route descended into water.
The flooded passage was narrow and suffocating, with only a sliver of air near the ceiling in places. Sinora moved through the water with grim determination. Warwick altered himself to breathe and swim beneath the surface. Broj guided Sorina, using his strength and trunk to keep her from being swallowed by the dark water. Zar'Keth, ever inventive, fashioned a snorkel-like device and pressed onward. Around them, the water churned with mutated fish and lizard-like things, hundreds of them nesting in the drowned mining supplies. They had too many fins, too many tails, too many eyes. They latched onto faces, arms, knees, and feet, more nuisance than executioner at first, but terrifying in number.
Sinora was the first to be taken by the face, a fish clamping over her mouth until flame burned it away. Broj crushed one against his own body by sheer force. Warwick sent magic missiles streaking beneath the surface. Through broken pickaxe heads, rusted buckets, drowned barrels, wheelbarrows, shiny stones, and breeding mats of foul aquatic nests, the party pushed forward, battered but not broken.
Then Aedric devised a dangerous answer to the swarm. He made himself the lure. Light flared from him in the flooded dark, drawing the fish toward his armored form, and then he heated his own metal armor, trusting padding, endurance, and sheer resolve to carry him through the pain. The creatures swarmed him, biting and clinging, only to die against the burning metal. Behind him, the party crossed through a trail of floating bodies, the paladin standing like a furnace in the black water, turning his own armor into a weapon of desperate survival.
Beyond the flooded route, Warwick shattered a failing door, and the group discovered a chamber unlike the rot behind them. A stone pedestal stood within, holding a glowing yellow-metallic orb. The walls, ceiling, and floor bore embedded samples of metal and stone, each with strange auras and markings. Sinora examined the materials and recognized traces of valuable substances: mithral or something like it, ebonite with black-purple radiance, steel glowing pale pink-white, and other building materials worked into the room like a catalogue of the city's hidden bones. Zar'Keth took the orb and revealed its purpose as a tool of identification, something meant to read or name materials. In a place where Hearthglass had hidden its foundation from its own people, even this chamber felt like a secret the city had forgotten to bury deep enough.
The path beyond sloped upward into webbing.
At first, it was only tiny spiders, crawling across the walls, over faces, into mouths, skittering through damp hair and armor seams. Sinora burned them away with flame, but the further the party climbed, the worse the passage became. A long stairwell rose ahead, perhaps a hundred stairs swallowed in webs. The little strands burned, but the thicker ones did not. Rope-like web lines crossed the passage, resisting fire, resisting acid, refusing to cut cleanly. When disturbed, they vibrated into the dark like alarm bells for something unseen.
The spiders themselves bore the same wrongness as everything else below Hearthglass. Some had too many thoraxes. Others carried extra mandibles in places they should not have had mouths at all. Warwick warned against letting any of it linger too close, too long, because by then the party understood the terrible pattern: flesh, crystal, mutation, transformation. Nothing below was merely alive. Everything was becoming.
The webbing fought them like a living maze. Sinora cut one of the thick strands, only for it to snap back and rip the dagger from her hand, swallowing it into the white dark. Somewhere ahead, something answered. Broj swung his axe into a webbed doorway, but instead of cutting through, the strand tore stone from the wall and adhered it to the blade, warping the weapon's balance until it struck more like a heavy maul than an axe. Zar'Keth brought fire from his gauntlet, clearing smaller webs and burning open space for the others, but the thick strands remained, shuddering, warning, waiting.
At last, the tracks reappeared beneath the webbing and split. One path looped back toward the opposite side of the cave-in, proving the old map still held truth. The other led deeper into the webbed dark. The party chose the deeper path.
That choice tightened around them almost instantly. The webbing became difficult to pass, clinging at armor, tails, frills, and limbs. Zar'Keth became caught by the head and frill. Sorina's tail wrapped helplessly around the strands. The clicking began ahead, sharp and deliberate, growing louder as the webs curled apart.
Something massive stepped through.
It came forward on huge gauntlet-like legs ending in fingered gripping appendages, a spider-drider horror shaped by the same nightmare that had remade the hushlings, the rats, the fish, and the spiders. The passage itself seemed to recoil around it, webbing parting like curtains before a thing that belonged to the depths far more than the party did.
And there, tangled in the webbed stairwell beneath Hearthglass, with Edda's skin map in their possession, Aedric freshly scarred from crystal infection, Zar'Keth holding the orb of hidden materials, and the city's buried sins crawling toward them on impossible limbs, the party stood at the edge of the next nightmare.
⚔️ Key Events
- Edda's Final Moments: Sorina attempts to save him, but the transformation is already underway; Broj delivers a mercy kill before Edda can become another hushling.
- The Skin Map Claimed: The party removes and preserves the tattooed back-map, securing the only reliable route deeper into the mine system.
- Infection Scare: Crystal growths are found in Aedric Vale's wounds; the group performs emergency crystal extraction and healing before spread can set in.
- Storage Route Cleared: A right-hand path leads to a rat-ridden supply room with signs of mutation and an active fire hazard, then dead-ends at a collapse.
- Flooded Mine Crossing: The party navigates near-ceiling water and swarming predator fish, using coordination, magic, and improvised movement to survive.
- Orb Chamber Discovery: Behind a broken door, they locate a material-identification chamber and recover a glowing orb now carried by Zar'Keth.
- Webbed Stairwell: The mine turns into layered spider terrain; thick web strands resist flame and act like alarm lines.
- Cliffhanger Arrival: A massive drider-like creature emerges through parted webbing as the party becomes partially restrained in difficult terrain.
⚔️ Combat Encounters
Mutated Vermin and Burning Stores
Enemies: Mutated rat swarms and warped tunnel vermin
Outcome: Party victory; route mapped but blocked by cave-in.
Notable Moments:
- Warwick Willows and allies break the rush before numbers can overwhelm them.
- Combustible supplies ignite mid-engagement, forcing simultaneous firefighting and threat control.
- The route reveals useful map confirmation, then collapses into a tactical dead end.
Flooded Crossing and Predator Fish
Enemies: Mutated aquatic swarms with latch-and-drag behavior
Outcome: Party pushes through with sustained pressure but avoids a full wipe in confined terrain.
Notable Moments:
- Sinora is first struck as a fish clamps over her mouth; Broj tears it clear.
- Underwater spell use and improvised breathing methods keep the team moving.
- The crossing becomes a resource drain that foreshadows even greater danger above the waterline.
🔍 Important Discoveries
The Hushling Condition Is Progressive and Contagion-Like
Edda's transformation confirms the corruption can overtake living people in stages and does not require immediate death to complete.
The Skin Map Is Real but Degrading
The map can still guide movement, but age, stretching, and damage make interpretation uncertain. Symbol-matching is now a core survival tool.
Orb Chamber Functions as Material Analysis
The glowing orb and labeled walls indicate an old identification system for metals and construction compounds buried beneath Hearthglass.
Web Infrastructure Is Defensive, Not Passive
Thick strands resist fire and broadcast disturbance through vibration, suggesting an active hunting network linked to the major drider threat.
✨ Character Moments
Broj
Faced with a man becoming a monster in front of them, Broj made the hardest decision in the room and carried its weight without flinching.
Sorina
Even in a chamber that rewarded brutality, Sorina reached for healing first, then shifted instantly into triage and precision under pressure.
Aedric Vale
Submitting to improvised surgery in hostile terrain, Aedric Vale endured pain and uncertainty while the party fought to keep corruption from taking hold.
Zar'Keth
From light discipline to flamethrower clearing and artifact recovery, Zar'Keth shaped momentum in cramped spaces where one mistake could doom the whole line.
Sinora and Warwick Willows
Sinora kept scouting pressure despite repeated close-contact threats, while Warwick Willows anchored analysis and route decisions when every path looked lethal.
🖼️ Session Images
🎭 Looking Ahead
Session 51 opens with the party entangled in difficult terrain, alarms already sent through the web lattice, and a towering drider horror closing the distance. The skin map points deeper. The way back is not clean. And whatever remade Hearthglass's lost miners now knows exactly where they are.